![]() ![]() The default quote on initiating conversation is that he's at the moment trying to burp out the Soviet anthem. ![]() ![]() Guys are Slobs: A firm believer in this trope.Deadpan Snarker: He has his moments, in particular when you ask him for opinion.Close-Range Combatant: Unlike other party members, upon joining he already has perks in the melee tree.When you meet him for the first time in game, he had been trying to woo Katya. Boisterous Bruiser: Definitely a bruiser, and definitely he boasts about his achievements, whether real or not.The Big Guy: The most durable member of the party.The Smart Guy: Despite his being bonkers, he's got the highest intelligence of your companions, only being potentially topped by you.ĪlexanderThe Cadet's acquaintance and a friend from ATOM, in " the friend nobody likes" kind of way.(He's still giving you advice, it's just that his reasoning goes in odd ways.) Cloud Cuckoo Lander: Just see him talk and how often what he says makes sense.Chummy Commies: He's the most outspoken about Communism as a political doctrine, although at times he seems to be a bit confused in the details.Bunny-Ears Lawyer: Despite his odd mannerisms, he's a competent fighter, and a genuinely accomplished writer.HexogenA crazy old man you can meet in Red Fighter, fighting spiders and trying to raise rabbits to be good communists. He's one of the most polite, kindhearted and altruistic characters in the game. Nice Guy: Fidel is a kind and considerate man deep down, once you look past his Cuban posturing.The Lancer: Though he's apparently a longtime member of the organization, he leaves the leading to you.Foreign Culture Fetish: He kind of pretends he's Cuban, when he's really of Central Asian descent.Bunny-Ears Lawyer: He's overally a competent agent and a fully functional individual, who just has the quirk that he really likes Latin American culture.The Cadet's initial orders are to link up with him and look for clues. The Leader: Since you can play in various ways, Headstrong Leader is the best-suited subtrope.įidelA deep cover agent of ATOM, running a tavern on the outskirts of Krasnoznamenny.Heroic Willpower: Our Cadet proves to be a strong case of this, when faced with certain mushroom-related mental influences.Glutton is a kick-ass perk BTW - there's tons of food so you won't starve, you'll just need to stop slightly more often (which is not a big deal at all), and you get +2 END (so +2 stat points effectively).The CadetOur protagonist, a young member of the ATOM organization sent forth into the world to locate a lost expedition. I've played through with crafted weapons, but my current run I've just gone straight to pre-war weaponry - not sure if they changed spawn rates or if I got lucky, just note that crafting is a potential fallback option if you can't find a decent pre-war weapon. Crafted weapons can carry you through to the end of the game if you get/find/discover the high-end versions - but you'll probably need to invest some points into crafting unless you want to be saving/reloading a lot when things break. While single-shot weapons, they're not terrible, and you should quickly find recipes for a custom rifle, custom sawed-off, and custom double-barrel shotgun - all of which are likely better than most of the rusty weapons you'll find at the start of the game. Note also that a INT 8 will give you a bunch of crafting recipes, including pipe rifle and zip gun. But if you only want melee to stab things until you get a decent gun, you won't need to worry about it much (if at all). Of course if you want to try out the funky martial arts moves then you'll need to stick something into unarmed (I've never tried this so not sure what the thresholds are). So far every build I've found that using a knife one can melee anything not worth shooting, without spending a single skill point in melee. If you are planning on going hard-core with rifles and/or automatics later on (and ditching melee/unarmed), then I'd recommend at least a 6 STR due to some of the better guns having a min STR req of 6 however, AFAIK any penalty you have from not meeting this can be offset by just having a higher level of the relevant skill (rifles/automatics), so it's not essential by any means. I always play with both INT and ATT at 8, and can verify that this should get you past the vast majority (if not all) of the INT/ATT checks in the game, AFAIK. You'll likely have to wait till you reach Krasno though before you can get these. Note that you can munch two sweet rolls for +2 DEX, but like all stats it maxes out at 11. High dex is definitely good for any build IMO - I usually go 8 which I find is enough. Saves having to be stoned all the time to get favourable results from talking, and lets you score with chicks easier. ![]()
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